Saturday, May 15, 2021

Oneiro's Steam Page Announcement!

 It's been a little while, but...

Oneiro has a Steam page now!

https://store.steampowered.com/app/1235800/Oneiro

Check it out, wishlist it, and let me know if anything is off about the store page!

I could not be any more excited for this; Oneiro is coming to the end of it's development cycle, and I've learned so much about game development from this project.

I plan to be making a devlog in the near future to go over everything that's going to be in Oneiro version 1.0. Until then, thanks so much for checking this out.


-Ryan

Sunday, September 20, 2020

Progress Report on the Third Layer of the Labyrinth

I've been working on the Third Layer- the Cavern - for a little over a month at this rate. I decided it'd be a good idea to release a devlog detailing what all I've added, so here it is!


The video covers/shows off the following:

  • A new boss being developed; a giant volcano-dwelling dragon
  • New environment for the 3rd layer, with additions such as bonfires and stalactites
  • New enemies, such as a cerberus, and a bat
  • New items that greatly improve the players abilities and viability.
  • New 4th tier weapons
I may be making another devlog if this version takes longer to release than originally anticipated so keep an eye out on this blog.

Hope you all enjoy it!

-Ryan

Tuesday, August 11, 2020

Version 0.8.5 - The Second Layer of the Labyrinth

Yo, hows it going? Been a little while since the last update, but I got around to publishing it!


This is most definitely the largest update the game has ever received, and the changelog is pretty massive, but here's a shortened version of it:

_____________________________________

-A new Layer of the Labyrinth; which includes new enemies, weapons, equipment, and music. 
-Thanks to the addition of the new Layer, the 20 minute timer will now be something to take into consideration when you're playing. 
-Several bug/exploit fixes as well as balancing changes regarding enemies and equipment alike. 
-Control Bindings and other Quality of Life improvements and additions.
_____________________________________

Also, a new video was published and I completely forgot to share it last week!




Hope ya enjoy it if you give it a shot.
-Ryan

Sunday, April 12, 2020

April 12th, 2020, Week of Development

I'm currently going through a small "dev block", and I'm trying my best to fix it. Until then, this video talks a little bit more about it, as well as what I could finish in the week time span.

-Ryan

Saturday, April 4, 2020

April 4th, 2020, Week of Development


Here's a short devlog; Main attraction here is the grappling hook.
In addition to this, I added a couple new items, and a new karambit.

-Ryan