Welcome to the first version update on the ZSG blog, I plan to keep these relatively short, but informative, and I also plan to match each of these with a devlog video, in case you feel like not reading these posts.
Summarized Changelog:
- "Gear" exists within the Labyrinth, and can be found through enemy drops or breaking pots. Gear are equipment that the player can actively use and the effects of them vary greatly.
- For example; Gear can deal damage to enemies, heal the player, throw up a giant beacon towards the sky, or even imbue the player with certain elements.
- Status effects work differently, and can now mix and match with each other.
- If the player is in a neutral state, all status effects will work normally.
- If the player is burning, and steps into another fire source, they will acquire the Hellfire status effect, which is much more life threatening.
- If the player is poisoned, and steps into an ice source, they'll be inflicted with "venomfrost", which is a combination between poison and freeze
- A few quality of life changes, along with bug fixes, and a new alternative music track for the labyrinth.
-Ryan, ZSG

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