Monday, January 20, 2020

Oneiro Version 0.7.8 - Gear, Status Effect Mixtures, and Upcoming Plans

Welcome to the first version update on the ZSG blog, I plan to keep these relatively short, but informative, and I also plan to match each of these with a devlog video, in case you feel like not reading these posts.


Summarized Changelog:

  • "Gear" exists within the Labyrinth, and can be found through enemy drops or breaking pots. Gear are equipment that the player can actively use and the effects of them vary greatly.
    • For example; Gear can deal damage to enemies, heal the player, throw up a giant beacon towards the sky, or even imbue the player with certain elements.
  • Status effects work differently, and can now mix and match with each other.
    • If the player is in a neutral state, all status effects will work normally. 
    • If the player is burning, and steps into another fire source, they will acquire the Hellfire status effect, which is much more life threatening.
    • If the player is poisoned, and steps into an ice source, they'll be inflicted with "venomfrost", which is a combination between poison and freeze
  • A few quality of life changes, along with bug fixes, and a new alternative music track for the labyrinth.

-Ryan, ZSG

Sunday, January 19, 2020

Oneiro - a nightmarish roguelite

I want to take a post and introduce to any new readers to my pride and joy, Oneiro.


-About-

Oneiro revolves around the 4 natural stages in a sleep cycle, as shown in the picture below. These are 3 Non-Rapid Eye Movement stages, and then the final REM stage.

Image result for sleep cycle stages

In this image above, there is no mention of dreaming occuring in the NREM stages, but I did some research, and scientists have been able to find some evidence that we can dream in these stages, and so I made a game out of this.

Oneiro tells the story of a town plagued with a curse that causes everybody in the town to dream up of similar nightmares every night. The player takes control in these nightmares, and must explore labyrinths to get to the cause of these nightmares, and defeat it once and for all.

Saturday, January 18, 2020

ZSG Blog Rebirth

Alright, the decade is gone, and here comes another.
Something I've been wanting to do, and actually have steady progress with, is to manage a blog.

This will be one of my several goals for 2020.

I've noticed that if you Google "Zaffre Sheep Games", this blog comes up as one of the top results, so I need to actually make this look presentable. Hopefully I'll be writing a post once a month, maybe twice if I feel like showing off some cool stuff behind the development scenes. The next couple months will be busy, but more on that in the proceeding post.

Here's to reviving this blog!