Saturday, March 28, 2020

March 28th, 2020, Week of Development

Alright, this is a shorter devlog, but I think it involves some cool stuff;


  • Thundercloud (Siren Attack)
  • Spikes now launch physics related objects; such as ceilings.
  • Overall tweaking and manipulation of hitboxes. More forgiving to new players.
The spike launching is definitely a lot more fun than I thought it would be...




That's it for this post though; Tons of other bug issues fixed, but I'd have to list them days on end if I wanted to cover all of them.

-Ryan

Saturday, March 21, 2020

March 21st, 2020, Week of Development

Heyo everyone, wanted to make a new blog post to share a new devlog!

This goes over the beginning process of adding a Siren boss to the 2nd Labyrinth. It was sorta scripted, but I just kinda talked about what came to mind and took whatever joke manifested in my head.

Overall, I'd say this is a pretty quality developer log, and I hope you all agree too!


-Ryan

Sunday, March 15, 2020

March 14th, 2020, Week of Development

Alright, this week started off unmotivated, but I believe that hurdle is gone already, so that's awesome.

Last night, I had published a short devlog about week 2 development of the 2nd labyrinth. It talks about working on animation controllers for the Nature Giant, and a new plant enemy that spawns within bogs!


This one was not scripted at all, and it's pretty clear. Next week will be better, but at least there was still development through this week.

Hope ya enjoy.
-Ryan

Monday, March 9, 2020

March 07th, 2020, Week of Development

Heyo everyone, I'm gonna start doing weekly devlogs to try to get the name of the game out there more.
This first week shows the basics of what I went through to get the second labyrinth up and running.


This is a much more unprofessional format, but I had a ton of fun editing it.

The second week has been slow development, but I'm still trying to get a handful of work done, and I'll update the blog once I post the 2nd week devlog!

-Ryan